

“Bringing these titles to Nintendo Switch proved to be quite difficult for various reasons, including the storage capacity of the hardware, but we’re excited that we were able to make it happen for the first time ever by utilizing the Cloud service.”Īs viable internet speeds and availability vary from place to place, some fans may be understandably upset that Kingdom Hearts isn’t being natively ported to the Nintendo Switch.

Mentioning the many times director Tetsuya Nomura spoke of such ports, Hazama described the endeavor as “quite difficult for various reasons,” specifically citing the limited “storage capacity” of the popular hybrid hardware. Launching as three separate “Cloud Editions,” each title will only be accessed through an online connection to cloud servers, rather than through a traditional hardware-optimized port.Įxplaining the decision to go all-in on the cloud, Kingdom Hearts producer Ichiro Hazama recalled the “great deal of consideration” dedicated to making these Nintendo Switch ports a reality in an interview with Nintendo Life.

Outside the likes of spin-off title Melody of Memory, the Kingdom Hearts series has largely sat out the hybrid offerings of the Nintendo Switch, but the games’ absence is now set to end with the recently announced release of the mainline trilogy.
